• Zbrush
  • Maya
  • Photoshop
  • Substance Painter
  • Substance Designer
  • Office suite
  • Unity
  • Unreal
  • Blender
  • 3DCoat 
  • Marvelous Designer 

I have an efficent workflow that comprehend low poly or high poly sculpting on Maya or Zbrush, retopology, if needed, and UV packing. For the texturing i use Adobe's programs like Substance Painter or Photoshop for hand painted textures. I can create materials on 3D designer for clothing produced with Marvelous Designer or for environments. I prefer a post process in engine like Unreal but i can use Marmoset too.

Who am I?

My name is Emily Filieri and I'm a 3D game artist  graduated from 

TheSign Comics & Arts Academy. 

You can find me here!